Saul Greenberg

HCI Papers

My collection of various HCI Papers, which I have collected for various reasons and mirrored for personal rapid access. They are password protected (because of copyright). However, you are welcome to peruse the titles of the ones I keep.

  1. Altman, I. (1975)
    The Environment and Social Behavior: Privacy, Personal Space, Territory, Crowding. Brooks/Cole Publishing Company
  2. Axup, J., Viller, S., MacColl, I. and Cooper, R.
    Lo-Fi Matchmaking: A Study of Social Pairing for Backpackers. Proc. Ubicomp'06, LNCS 4206, 2006. Springer-Verlag.
  3. Baecker, R., Grudin, J., Buxton, W., and Greenberg, S. (1995)
    Readings in Human Computer Interaction: Towards the Year 2000 (2nd Edition). . Morgan-Kaufmann.
  4. Beyer, H. and Holtzblatt, K. (1998)
    Contextual Design: Defining Customer-Centered Systems. Morgan Kaufmann Publishers,
  5. Baskinger, M. (2008)
    Pencils before pixels: a primer in hand-generated sketching. interactions 15(2), 28-36, ACM Press. March .
  6. Brave, S., Ishii, H. and Dahley, A.
    Tangible interfaces for remote collaboration and communication. Proc. ACM CSCW’98 Conference on Computer Supported Cooperative Work, p169-178. (1998)
  7. Buxton, W. (1997).
    Living in Augmented Reality: Ubiquitous Media and Reactive Environments. In K. Finn, A. Sellen & S. Wilber (Eds.). Video Mediated Communication. Hillsdale, N.J.: Erlbaum, 363-384. An earlier version of this chapter also appears in Proceedings of Imagina '95, 215-229.
  8. Cooper, A. (1999)
    The Inmates are Running the Asylum. Sams (Macmillan).
  9. Cooper, A., Reimann, R. & Cronin, D. (2007)
    About Face 3. Wiley Publishing,.
  10. Cooperstock, J., Fels, S., Buxton, W. & Smith, K.C. (1997 )
    Reactive environments: Throwing away your keyboard and mouse, Communications of the Association of Computing Machinery (CACM), 40(9), 65-73.
  11. Crabtree, A. and Hemmings, T.
    Informing the Development of Calendar Systems for Domestic Use. Proc. ECSCW '03, Kluwer Academic Publishers, 119-138,(2003),
  12. Crabtree, A., Rodden, T., and Mariani, J.
    Collaborating around Collections: Informing the Continued Development of Photoware, Proceedings of the Conference on Computer Supported Cooperative Work (CSCW 2004), ACM Press. 2004.
  13. Crabtree, A., Rodden, T., Hemmings, T., and Benford, S.,
    Finding a Place for UbiComp in the Home. Proceedings of the Fifth International Conference on Ubiquitous Computing (Ubicomp 2003), Springer-Verlag, pp. 208-226. (2003)
  14. Dahley, A., Wisneski, C. and Ishii, H.
    Water Lamp and Pinwheels: Ambient Projection of Digital Information into Architectural Space. Summary of CHI '98, 269-270.(1998)
  15. Dix, A., Finlay, J., Abowd, G., and Beale, R. (1998)
    Human Computer Interaction, 2nd Edition. Prentice Hall. pp. 363-400,
  16. Dourish, P. (2001)
    Where the Action Is. The Foundations of Embodied Interaction. MIT Press, Cambridge MA.
  17. Dragicevic, P.
    HCI Statistics without p-values. [Research Report] RR-8738, Inria. 2015, pp.32. HAL Id: hal-01162238, downloaded from https://hal.inria.fr/hal-01162238
  18. du Gay, P., Hall, S., Janes, L., Mackay, H. and Negus, K. (1997)
    Doing Cultural Studies: The Story of the Sony Walkman. Sage Publications (in association with the Open University).
  19. Dumas, J.S. and Redish, J.C. (1999)
    A Practical Guide to Usability Testing. Revised Edition. ).
  20. Easterbrook, S. and J. Singer and M.A. Storey and D. Damian, (2007)
    Selecting Empirical Methods for Software Engineering Research, In Forrest Shull, Janice Singer and Dag I. K. Sjoberg (Eds) Guide to Advanced Empirical Software Engineering, Springer, 285-311.
  21. Eberts, R.E. (1994)
    User Interface Design, Prentice Hall
  22. Edwards, W.K., Grinter, R.,
    At Home with Ubiquitous Computing: Seven Challenges, In Proceedings of the Third International Conference on Ubiquitous Computing (Ubicomp 2001), Springer-Verlag, pp. 256-272. (2001)
  23. Ehrlich, K., Butler, M. and Pernce, K. (1994)
    Getting the whole team into usability testing. IEEE Software, p89-90.
  24. Evjemo, B., Svendsen, G. B., Rinde, E., & Johnsen, J. K. (2004).
    Supporting the distributed family: The need for a conversational context. NordCHI 2004
  25. Gaver, W., Dunne, T., & Pacenti, E. (1999).
    Cultural probes. interactions, 6(1), 21-29.
  26. Gaver, W., Boucher, A., Pennington, S., & Walker, B. (2004).
    Cultural probes and the value of uncertainty. interactions, 11(5), 53-56.
  27. Gomoll, Kathleen & Nicol, Anne. (1990)
    User Observation: Guidelines for Apple Developers, Apple Inc. January
  28. Gould, J., Conti, J., and Hovanyecz, T. (1981)
    Composing letters with a simulated listening typewriter. Communications of the ACM, 26(4), 295-308. ACM Press.
  29. Hall, E.T. (1966)
    The Hidden Dimension. Doubleday, Garden City, N.Y, .
  30. Hall, E.T. (1968)
    Proxemics. Current Anthropology 9, 2/3 , 83-108.
  31. Harper, R., Evergeti, V., Hamill, L. and Strain, J., (2001),
    Paper-mail in the Home of the 21st Century: An Analysis of the future of paper-mail and implications for the design of electronic alternatives, In the Proceedings of the Okios Conference on Digital Technology in Home Environments.
  32. Hindus, D, Mainwaring, S.D., Leduc, N., Hagström, A.E., and Bayley, O.,
    Casablanca: Designing Social Communication Devices for the Home. Proceedings of the Conference on Computer-Human Interaction (CHI 2001), ACM Press, pp. 325-332. (2001)
  33. Howard, S., Kjeldskov, J., Skov, M.
    Pervasive Computing in the domestic space. Personal and Ubiquitous Computing, 11: 329-333. DOI 10.1007/s00779-006-0081-8 (2007)
  34. Hughes, J., King, V., Rodden, T. and Andersen, H. (1996)
    Moving out of the control room: Ethnography in System Design. Proc ACM CSCW.
  35. Hutchinson, H., Mackay, W., Westerlund, B., Bederson, B. B., Druin, A., Plaisant, C., Beaudouin-Lafon, M., Conversy, S., Evans, H., Hansen, H., Roussel, N., Eiderbäck, B., Lindquist, S., & Sundblad, Y. (2003).
    Technology probes: Inspiring design for and with families. In Proceedings of CHI'03 (pp. 17 - 24). Ft. Lauderdale, FL: ACM Press.
  36. Ioannidis, J. P. A. (2005)
    Why Most Published Research Findings Are False. PLoS Medicine, August; 2(8): e124. link
  37. Ishii, H. and Ullmer, B. (1997).
    Tangible bits: towards seamless interfaces between people, bits and atoms. In Proceedings of the ACM SIGCHI Conference on Human factors in computing systems (CHI '97). ACM, New York, NY, USA, 234-241.ACM Link
  38. Ishii, H. Wisneski, C., Brave, S., Dahley, A., Gorbet, M., Ullmer, B. and Yarin, P.
    ambientRoom: Integerating Ambient Media with Architectural Space (video). ACM Conference Summary of Chi'98 (1998)
  39. Jeffries, R., Miller, J., Wharton, C. and Uyeda, K. (1991)
    User interface evaluation in the real world: A comparison of four techniques. In ACM Conference on Human Factors in Computing Systems. p119-124, ACM Press.
  40. Ju, W., Lee, B.A., and Klemmer, S.R. (2009)
    Range: exploring implicit interaction through electronic whiteboard design. Proceedings of the ACM conference on Computer supported cooperative work, ACM New York, NY, USA (2008), 17-26.
  41. Ju, W., Leifer, L (2008)
    The Design of Implicit Interactions: Making Interactive Systems Less Obnoxious Design Issues 24(3), MIT, Summer.
  42. Karat, C., Campbell, R. and Fiegel, T. (1992)
    Comparison of empirical testing and walkthrough methods in user interface evaluation. In ACM Conference on Human Factors in Computing Systems. 397-4044, ACM Press.
  43. Kim, S., Kim, M., Park, S., Jin, Y. and Choi, W.,
    Gate Reminder: A Design Case of a Smart Reminder. Proceedings of Designing Interactive Systems (DIS 2004), ACM Press, pp. 81-90 (2004)
  44. Krug, S. (2000)
    Don't Make Me Think: A Common Sense Approach to Web Usability. 1st Edition. Pearson Education, Inc and New riders. (2000) The 2005 2nd edition is avaiable
  45. Landauer, T. (1991) Lets Get Real: A Position Paper on the Role of Cognitive Psychology in the Design of Humanly Useful and Usable Systems, In J. Carroll (ed) Designing Interaction, Cambridge University Press.
  46. McLoud, Scott (1994)
    Understanding Comics: The Invisible Art. William Morrow Paperbacks.
  47. Molich and Nielsen. (1990)
    Improving a Human-Computer Dialogue, March, Communications of the ACM 33(3), ACM Press.
  48. Morris, D., Saponas, T.S., and Tan, D. (2010)
    Emerging Input Technologies for Always-Available Mobile Interaction Foundations and Trends inHuman–Computer Interaction, Vol. 4, No. 4 (2010) 245–316
  49. Muller, M. (1991)
    Pictive: An exploration in participatory design. In Proceedings of the ACM Conference on Human Factors in Computing Systems, p225-231, ACM Press.
    • A method for low fidelity prototype development that builds it on the fly with postit notes and other office supplies
  50. Muller, Michael J. (1992)
    Retrospective on a year of participatory design using the PICTIVE technique. Proceedings of the SIGCHI conference on Human factors in computing systems, ACM Press June
    • Experiences with Pictive and recommendations.
  51. Mumm, Jonathan, and Bilge Mutlu (2011)
    Human-Robot Proxemics: Physical and Psychological Distancing in Human-robot Interaction. In Proceedings of the 6th International Conference on Human-robot Interaction, 331–338. HRI ’11. New York, NY, USA: ACM. doi:10.1145/1957656.1957786. http://doi.acm.org/10.1145/1957656.1957786.
  52. Mynatt, E., Rowan, J., Craighill, S. and Jacobs, A. (2001)
    Digital family portraits: supporting peace of mind for extended family members. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '01). ACM, New York, NY, USA, 333-340. ACM link
  53. Nielsen, J. (1993)
    Usability Engineering, Academic Press.
  54. Nielsen, J. Enhancing the explanatory power of usability heuristics. In Proceedings of the CHI'94 Conference on Human Factors in Computing Systems, p152-158. (1994)
  55. Nielsen, J.
    Jacob Nielsen's Alertbox (various articles)
  56. Nielsen J. and Mack R. (eds) (1994)
    Usability Inspection Methods. , Wiley and Sons.
  57. Norman, D. A. (1988)
    The Design of Everyday Things, Basic Books.
  58. Norman, D. A. Emotional Design: Why We Love (or Hate) Everyday Things, Basic Books. 2005
  59. Norman, D. A. (2001)
    Applying the Behavioral, Cognitive, and Social Sciences to Products. mirrored from jnd.org.
  60. Norman, D.A. (2008)
    Filling much-needed holes. ACM Interactions, Jan/Feb 2008
  61. Norman, D.A. (2010)
    Technology First, Needs Last: The Research Product Gulf. ACM Interactions, Mar/Apr 2010
  62. O'Hara, K., Harper, R., Unger, A., Wilkes, J., Sharpe, B., and Jansen, M. 2005.
    TxtBoard: from text-to-person to text-to-home. In CHI '05 Extended Abstracts on Human Factors in Computing Systems (Portland, OR, USA, April 02 - 07, 2005). CHI '05. ACM Press, New York, NY, 1705-1708.
  63. Olson, J. and Moran, T. (1996)
    Mapping the method muddle: Guidance in using methods for user interface design. In M. Rudisill, C. Lewis, P. Polson and T. McKay (eds) Human-Computer Interface Design: Success Stories, Emerging Methods, and Real-World Context, p269-300, Morgan-Kaufmann.
  64. O'Malley, C., Draper, S. and Riley, M.
    Constructive interaction: A method for studying user-computer-user interaction. (1984) From Proceedings of Interact '84, p1-5.
  65. Plaisant, C., Bederson, B., Clamage, A., Hutchinson, H., and Druin, A., (2003)
    Shared Family Calendars: Promoting Symmetry and Accessibility. Report HCIL-2003-38 , CS-TR-4680, Department of Computer Science, University of Maryland.
  66. Preece, J. et. al. (1994)
    Human Computer Interaction, Addison-Wesley
  67. Rettig, M. (1994)
    Prototyping for tiny fingers. Communications of the ACM 37(4), ACM Press.
  68. Rogers, Y.
    Moving on from Weiser's vision of of calm computing: engaging UbiComp experiences.] In: P. Dourish and A. Friday (Eds.) Ubicomp 2006 Proceedings, LNCS 4206, pp. 404-421, Springer-Verlag. (2006)
  69. Rudd, J., Stern, K. and Isensee, S. (1996)
    Low vs. high-fidelity prototyping debate. interactions 3(1), 76-85, ACM Press. January .
  70. Saldana, J.(2012)
    The Coding Manual for Qualitative Researchers, Sage Publishing
  71. Satake, Satoru, Takayuki Kanda, Dylan F. Glas, Michita Imai, Hiroshi Ishiguro, and Norihiro Hagita (2009)
    How to Approach Humans?: Strategies for Social Robots to Initiate Interaction. Satake, Satoru, Takayuki Kanda, Dylan F. Glas, Michita Imai, Hiroshi Ishiguro, and Norihiro Hagita. 2009. In Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction, 109–116. HRI ’09. New York, NY, USA: ACM. doi:10.1145/1514095.1514117.
  72. Saulnier, P., E. Sharlin, and S. Greenberg. (2011)
    Exploring Minimal Nonverbal Interruption in HRI. In IEEE RO-MAN, 79 –86. doi:10.1109/ROMAN.2011.6005257.
  73. Shmidt, A. and Terrenghi, L.
    Methods and Guidelines for the Design and Development of Domestic Ubiquitous Computing Applications. Proc 5th IEEE Conf. Pervasive Computing, 2007.
  74. Strauss, A. and Corbin, J. (1998)
    Basics of Qualitative Research, 2nd Edition. Sage Publications. .
  75. Swan, L., Taylor, A. S., and Harper, R. 2008.
    Making place for clutter and other ideas of home. ACM Trans. Comput.-Hum. Interact. 15, 2 (Jul. 2008), 1-24. DOI.
  76. Takayama, L., and C. Pantofaru. ( 2009)
    Influences on Proxemic Behaviors in Human-robot Interaction. In IEEE/RSJ International Conference on Intelligent Robots and Systems, 2009. IROS, 5495 –5502. doi:10.1109/IROS.2009.5354145.
  77. Taylor, A., and Swan, L., (2005)
    Artful Systems in the Home, Proceedings of the Conference on Computer-Human Interaction (CHI 2005), ACM Press, pp. 641-650.
  78. Taylor, A., and Swan, L., (2004)
    List Making in the Home, Proceedings of the Conference on Computer Supported Cooperative Work (CSCW 2004), ACM Press, pp. 542-545.
  79. Ullmer, B., Ishii, H. and Glas, D.(1999)
    mediaBlocks: Physical Containers, Transports, and Controls for Online Media. Proceedings of the 25th Annual Conference on Computer Graphics.
  80. Walters, Michael L., Kerstin Dautenhahn, René te Boekhorst, Kheng Lee Koay, Dag Sverre Syrdal, and Chrystopher L. Nehaniv. (2009)
    An Empirical Framework for Human-Robot Proxemics. In Proceedings New Frontiers in Human-Robot Interaction, K. Dautenhahn (Ed.), Symposium at the AISB09 Convention, 8-9 April, Edinburgh, Scotland.
  81. Want, R. (2010)
    An Introduction to Ubiquitous Computing. In Ubiquitous Computing Fundamentals, Krum, J. (Editor), CRC Press. 2010.
  82. Weiser, M. (1991)
    The computer for the 21st Century. Scientific American. 94-110, September.
  83. Weiser, M. (1993)
    Some computer science issues in Ubiquitous Computing. Communications of the ACM 36(7) July.
  84. Weiser, M. and Brown, J. (1996)
    Designing calm technology, Powergrid Journal, v1.01, July.
  85. Wellner, P. 1993.
    Interacting with paper on the DigitalDesk. Commun. ACM 36, 7 (Jul. 1993), 87-96.