Saul Greenberg

Saul's HCI Library

This page lists books and texts in Saul Greenberg's personal library on Human Computer Interaction and related fields.

Missing / books waiting to be returned books are marked in blue.

A

  1. Abowd, G.D., Brumitt, B., Shafer, S. (Eds) (2001)
    Ubicomp 2001: Ubiquitous Computing (International Conference, Atlanta, Georgia, USA, September), Lecture Notes in Computer Science Vol 2201, Springer-Verlag.
  2. Ackerman, M., Pipek, V. and Wulf, V. (Eds)
    Sharing Expertise: Beyond Knowledge Management. Cambridge, MA, MIT Press.
  3. Agre, P. and Rotenberg, M. (Eds.) (1998)
    Technology and Privacy: The new landscape. MIT Press.
  4. Alexander, C. (1979)
    The timeless way of building. 552 pages, Oxford University Press. ISBN 0-19-502402-8.

B

  1. Baber, C. (1997)
    Beyond the Desktop: Designing and Using Interaction Devices. 308 pages. Academic Press. ISBN 0-12-069550-2.
  2. Badre, A. (2002)
    Shaping Web Usability: Interaction design in context. Addison-Wesley.
  3. Baecker, R., Grudin, J., Buxton, W., and Greenberg, S., eds (1995)
    Readings in Human Computer Interaction: Towards the Year 2000. 950 pages, Morgan-Kaufmann, San Francisco, CA. ISBN 1-55860-246-1. 2 copies
  4. Baecker, R., Small, I., Mander, R. (1991)
    Animated Icons: Bringing Icons to Life. Apple Computer Inc.
  5. Baecker, R. (ed.) (1993)
    Readings in groupware and computer supported cooperative work. Morgan Kaufmann, ISBN 1-55860-241-0.
  6. Baecker, R. and Marcus, A. (1990)
    Human factors and typography for more readable programs. ACM Press. ISBN 0-201-10745-7.
  7. Baecker, R. and Buxton, W. (1987)
    Human-Computer Interaction - A multidisciplinary approach. Morgan Kaufmann, ISBN 0-934613-24-9.
  8. Barnum, C.M. (2011)
    Usability Testing Essentials. Morgan Kaufmann. ISBN 978-0-12-375092-1.
  9. Barfield, L. (1993)
    The user interface: Concepts and design. 353 pages. Addison-Wesley. ISBN 0-201-54441-5. 2 copies
  10. Bass, L. and Coutaz, J. (1991)
    Developing Software for the User Interface. Addison-Wesley, ISBN 0-201-51046-4.
  11. Beaudouin-Lafon, M. (editor) (1998)
    Computer-Supported Cooperative Work. Trends in Software Series, John Wiley & Sons Ltd, ISBN 0471 96736 X. 258pp.
  12. Bell, T. (1998)
    Computer Science Unplugged... off-line activities and games for all ages.
  13. Bell, T., Witten, I.H. and Fellows, M. (2002)
    Computer Science Unplugged: An Enrichment and Extension Programme for Primary-Aged Children. 2 copies
  14. Bergman, E. (2000)
    Information appliances and beyond: Interaction design for consumer products. Morgan Kaufmann, ISBN 1-55860-600-9.
  15. Beyer, H. and Holtzblatt, K. (1998)
    Contextual Design: Defining Customer-Centered Design. Morgan-Kaufmann.ISBN 1-55860-411-1. 2 copies
  16. Bias, R. and Mayhew, D. (1994)
    Cost-Justifying Usability. 334 pages. Academic Press. ISBN 0-12-095810-4.
  17. Blackmore, S. (1990)
    The Meme Machine. Oxford.
  18. Bowie, J. (1995)
    Data visualization in molecular science: Tools for insight and innovation. 282 pages. Addison-Wesley. ISBN 0-201-58157-4.
  19. Bowman, D., Kruijff, E., LaViola, J., Poupyrev, I. (2004)
    3d User Interfaces: Theory and Practice. Addison-Wesley
  20. Brand, S. (1994)
    How Buildings Learn: What happens after they are built. Penguin.
  21. Browne, D., Totterdall, P., and Norman, M. (Eds) (1990)
    Adaptive User Interfaces. Academic Press. ISBN 0-12-137755-5.
  22. Browne, D. (1994)
    Studio: Structured User-interface for Interaction Optimization. Prentice Hall. ISBN 0-13-104721-4.
  23. Brinck, T., Gergle, D. and Wood, S. (2002)
    Usability for the Web: Designing Web Sites that Work. Morgan Kaufmann.
  24. Burroughs Welcome Fund, Howard Hughes Medical Institute. (2004)
    Making the Right Moves: A Practical Guide to Scientific Management for Postdocs and New Faculty.
  25. Buxton, B. (2007)
    Sketching User Experiences: Getting the Design Right and the Right Design. Morgan Kaufmann. ISBN 978-0-12-374037-3. 3 copies

C

  1. Card, S., Mackinlay, J. and Shneiderman, B. (Eds) (1999)
    Readings in information visualization: Using vision to think. Morgan Kaufmann. ISBN 1-55860-533-9.
  2. Card, S., Moran, T. and Newell, A. (1983)
    The psychology of human computer interaction. LEA Press.
  3. Carey, J. (1991)
    Human Factors in Information Systems. Ablex Publishing Corporation, ISBN 0-89391-633-1.
  4. Carroll, J. (Ed) 2001
    Human-Computer Interaction in the New Millennium, Addison-Wesley. 2 copies
  5. Carroll, J. (1990)
    The Nurnberg Funnel: Designing Minimalist Instruction for Practical Computer Skill. 340 pages. MIT Press. ISBN 0-262-03163-9.
  6. Carroll, J. (1997)
    Scenario-based design. 408 pages, Wiley Press. ISBN 0-471-07659-7.
  7. Carroll, J. (1991)
    Designing interaction. Cambridge University Press. ISBN 0-521-40056-2.
  8. Cato, J. (2001)
    User-Centered Web Design. Addison-Wesley, ISBN 0-201-39860-5.
  9. Chalfen, R. (1987)
    Snapshot: Versions of Life. Bowling Green State University Popular Press, ISBN 0-87972-387-4.
  10. Christensen, C. (1997)
    The innovators dilema: When new technologies caus great firms to fail. Harvard Business School Press. ISBN 0-87584-585-1.
  11. Clark, H. (1996)
    Using language. Cambridge University Press. ISBN 0-521-56745-9.
  12. Clayton, M. (1997)
    The Innovator's Dilemma: When new technologies cause great firms to fail. Harvard Business School Press. ISBN 0-87584-585-1.
  13. Coleman, D., Khanna, R. (Eds) (1995)
    Groupware: Technology and Applications. Prentice Hall ISBN 0-13-305194-3.
  14. Collins, D. (1995)
    Designing object-oriented user interfaces. Benjamin-Cummings Publishing Company. ISBN 0-8053-5350-X.
  15. Constantine, L. and Lockwood, L. (1999)
    Software for Use. A practical guide to the models and methods of usage-centered design. Addison-Wesley, ISBN 0-201-92478.
  16. Cooper, Alan. (1999)
    The inmates are running the asylum. Sams (Macmillan). ISBN 0-672-31649-8.
  17. Cooper, A (1995)
    About Face: The Essentials of User Interface Design. IDG Books. ISBN 1-56884-322-4. 2 copies
  18. Cooper, A. and Reimann, R. (2003)
    About Face 2.0: The Essentials of Interaction Design. Wiley Publishing, Inc., ISBN 0-7645-2641-3.
  19. Cooper, A., Reimann, R. and Cronin, D. (2007)
    About Face 3.0: The Essentials of Interaction Design. Wiley Publishing, Inc., ISBN 978-0-470-08411-3.
  20. Crabtree, A. (2003)
    Designing Collaborative Systems: A Practical Guide to Ethnography. Springer. ISBN 1-85233-718-4.
  21. Cross, N., Christiaans, H., and Dorst, K. (eds) (1996)
    Analysing design activity. Wiley and Sons. ISBN 0-471-96060-8.
  22. Csikszentmihalyi, M. and Rochberg-Halton, E. (1981)
    The Meaning of Things: Domestic symbols and the self. Cambridge University Press, ISBN 0-521-28774-X.
  23. Cummins, B.D. and Steckley, J.L. (2005)
    The Ethnographic Experience. Toronto, Ontario; Pearson Education Canada.
  24. Cypher, A. (ed, 1993)
    Watch what I do: Programming by Demonstration. MIT Press. 652 pages, ISBN 0-262-03213-9.

D

  1. Darragh, J. and Witten, I. (1992)
    The Reactive Keyboard. 186 pages, Cambridge University Press. ISBN 0-521-40375-8.
  2. Dennett, D. (1995)
    Darwin's Dangerous Idea : Evolution and the Meanings of Life. Simon & Schuster.
  3. Diaper, D. and Stanton, N. (Eds). (2004)
    The Handbook of Task Analysis for Human-Computer Interaction. Lawrence Erlbaum Associates, Publishers, ISBN 0-8058-4432-5.
  4. Dix, A., Finlay, J., Abowd, G., Beale, R. (1997)
    Human-Computer Interaction. Prentice Hall. ISBN 0-13-239864-8. 3 copies
  5. Dix, A., Finlay, J., Abowd, G., Beale, R. (1997)
    Human-Computer Interaction. 2nd Edition. Prentice Hall. ISBN 0-13-239864-8.
  6. Dourish, P. (2001)
    Where the Action Is: The Foundations of Embodied Interaction. MIT Press, ISBN 0-262-04196-0. 2 copies
  7. Druin, A. (Ed.) (1999)
    The Design of Children's Technology. Morgan Kaufmann. ISBN 1-55860-507-X.
  8. Dumas, J. and Redish, J. (1993)
    A Practical Guide to Usability Testing. 412 pages, Ablex. ISBN 0-89391-991-8.

E

  1. Eames, C. and Eames, R.
    Powers of Ten: A Flipbook. ISBN 0-7167-3441-9.
  2. Eberts, R.E. (1994)
    User interface design, Prentice Hall. 649 pages, ISBN 0-13-140328-1.
  3. Edwards, A. (ed) (1995)
    Extra-ordinary human computer interaction. Cambridge University Press. ISBN 0-521-43413-0.
  4. Edwards, B. (1989)
    Drawing on the right side of the brain. Tarcher/Putnam Press.
  5. Erickson, T. and McDonald, D.W. (2008)
    HCI Remixed: Reflections on Works That Have Influenced the HCI Community. The MIT Press, ISBN 0-262-05088-9.
  6. Ericsson, K. and Simon, H. (1993)
    Protocol analysis: Verbal reports as data. MIT Press, ISBN 0-262-5502307.

F

  1. Finn, K., Sellen, A., and Wilbur, S. (eds) (1997)
    Video-mediated communication. 570 pages, LEA Press. ISBN 0-8058-2287-8.
  2. Fitzpatrick, G. (2003)
    The Locales Framework: Understanding and Designing for Wicked Problems. Kluwer Academic Publishers. ISBN 1-4020-1190-3.
  3. Flach, J., Hancock, P., Caird, J. and Vicente, K. (eds) (1995)
    Global perspective on the ecology of human-machine systems. LEA Press. ISBN 0-8058-1382-9.
  4. Foley, J.D., van Dam, A., Feiner, S.K., Hughes, J.F. (1997)
    Computer Graphics: Principles and Practice. 2nd Edition in C. Addison-Wesley Publishing Company.
  5. Forsythe, C., Grose E. and J. Ratner (editors)
    Human Factors and Web Development. LEA Press, ISBN 0-8058-2823-0.

G

  1. Galegher, J., Kraut, R. and Egido, C. (1990)
    Intellectual Teamwork: Social and technolgical foundations of cooperative work. LEA Press. ISBN 0-8058-0534-6.
  2. Gates, B. (1995)
    The Road Ahead. Penguin.
  3. Gates, B. (1999)
    Business @ The Speed of Thought: Using a Digital Nervous System. Warner Books. ISBN 0-446-52568-5.
  4. du Gay, P. (2003)
    Doing Cultural Studies, The Story of the Soy Walkman. Sage Publications, London. ISBN 0 7619 5402 3.
  5. Gladwell, Malcolm (2002)
    The Tipping Point: How Little Things Can Make a Big Difference. Back Bay Books.
  6. Gladwell, Malcolm (2005)
    Blink: The Power of Thinking Without Thinking Back Bay Books.
  7. Goldberg, A. (1984)
    Smalltalk - 80: The Interactive Programming Environment. Addison-Wesley Publishing Company. ISBN 0-201-11372-4.
  8. Greenberg, S., ed. (1991)
    Computer supported cooperative work and groupware. 422 pages, Academic Press, London. ISBN 0-12-299220-2. 2 copies
  9. Greenberg, S. (1993)
    The Computer User as Toolsmith: The Use, Reuse, and Organization of Computer-Based Tools. 187 pages, Cambridge University Press. ISBN 0-521-40430-4. 3 copies
  10. Greenberg, S., Carpendale, S., Marquardt, N., Buxton, B., (2012)
    Sketching User Experiences: The Workbook. Morgan Kaufmann. ISBN 978-0-12-381959-8.
  11. Greenberg, S., Hayne, S., and Rada, R., eds (1995)
    Groupware for Real-Time Drawing: A Designer's Guide. 248 pages, McGraw-Hill Book Company Europe, Berkshire, England. ISBN 0-07-707899-3. 2 copies
  12. Greif, I. (ed) (1988)
    Computer-supported cooperative work: A book of readings. Morgan-Kaufmann. ISBN 0-934613-57-5.
  13. Gulliksson, H. (2007)
    Human, Information, Thing: Interaction, Technology, and Design.

H

  1. Hackos, J.T. and Redish, J.C. (1998)
    User and Task Analysis for Interface Design. Wiley Computer Publishing, ISBN 0-471-17831-4.
  2. Hallinan, J.T. (2009)
    Why We Make Mistakes. New York, New York, Broadway Books, ISBN 978-0-7679-2805-2.
  3. Hancock, P., Flach, J., Caird, J. and Vicente, K. (eds) (1995)
    Local applicationsl of the ecological approach to human-machine systems. LEA Press. ISBN 0-8058-13802-2.
  4. Harper, R., Rodden, T., Rogers, Y., and Sellen, A., eds. (2008)
    Being Human: Human-Computer Interaction in the Year 2020. Microsoft Research Ltd., ISBN 978-0-9554761-1-2.
  5. Harper, R., ed. (2003)
    Inside the Smart Home. Springer, ISBN 1-85233-688-9.
  6. Harrison, S., ed. (2009)
    Media Space 20+ Years of Mediated Life. Springer, ISBN 978-1-84882-482-9. 2 copies
  7. Heeren, E. (1996)
    Technology Support for collaborative learning. CTIT, The Netherlands
  8. Heim, S. (2008)
    The Resonant Interface, HCI Foundations for Interactive Design. Pearson Addison Wesley. ISBN-13:978-0-321-37596-4.
  9. Helander, M. (ed.) (1988)
    Handbook of Human-Computer Interaction. p1167, Amsterdam, North-Holland.
  10. Herrera, N.R. (2008)
    Psst!! Coordination of Interpersonal Privacy in Mediated Communication. Universiteitsdrukkerij Technische Universiteit Eindhoven.
  11. Hiltz, S. and Turoff, M. (1993)
    The network nation: Human communication via computer. The MIT Press. ISBN 0-262-58120-5.
  12. Hind, P. and Kiesler, S. (2002)
    Distributed Work. MIT Press.
  13. Hix, D. and Hartson, H.R. (1993)
    Developing User Interfaces: Ensuring Usability Through Product and Process. 381 pages. John Wiley and Sons. ISBN 0-471-57813-4.
  14. Hodges, M. and Sasnett, R. (1992)
    Multimedia computing: Case studies from MIT Project Athena. Addison-Wesley. ISBN 0-201-52029-X.
  15. Holtzblatt, K., Wendell, J., and Wood, S. (2005)
    Rapid Contextual Design: A How-To Guide to Key Techniques for User-Centered Design. Elsevier, ISBN 0-12-354051-8.
  16. Horrocks, Ian (1998)
    Constructing the user interface with statecharts. Addison-Wesley.
  17. Horton, W. (1994)
    The Icon Book. Wiley. ISBN 0-471-59900-X.
  18. Howlett, V. (1996)
    Visual interface design for Windows. 230 pages. John Wiley & Sons. ISBN 0-471-13419-8.
  19. Huff, D. (1954)
    How to lie with statistics. Norton and Co.
  20. Hutchins, E. (1995)
    Cognition in the wild. A Bradford Book. ISBN 0-262-08231-4.

I

  1. IDSA. (2001)
    Design Secrets: Products. Rockport Publishers. ISBN 0-56496-638-0.
  2. Isaacson, W.(2011)
    Steve Jobs. Simon & Schuster, ISBN 978-1-4087-0374-8.
  3. Ishida, T. (Ed.) (1998)
    Community Computing: Collaboration over Global Information Networks. John Wiley & Sons. ISBN 0-471-97965-1.
  4. Ishida, T. (Ed.) (1998)
    Community Computing and Support Systems: Social Interaction in Networked Communities. Springer. ISBN 3-540-65475-5.
  5. Ishiguro, T. (ed) (1997)
    Multimedia Computing: Proceedings of the 6th NEC Research Symposium. SIAM. ISBN 0-89871-372-2.
  6. Itten, J. (1961)
    The Art of Color. John Wiley & Sons, Inc., ISBN 0-471-28928-0.

J

  1. Jakobsson, M. and Myers, S. (2007)
    Phishing and Countermeasures: Understanding the Increasing Problem of Electronic Identity Theft. Wiley-Interscience. ISBN 0-471-78245-9.
  2. Johansen, R. and Swigart, R. (1994)
    Upsizing the individual in the downsized organization. Addison-Wesley. ISBN 0-201-62712-4.
  3. Johansen, R., Sibbet, D., Benson, S., Martin, A., Mittman, R. and Saffo, P.. (1991)
    Leading Business Teams Addison-Wesley. ISBN 0-201-52829-0.
  4. Johnson, J. (2000)
    Gui Bloopers: Don'ts and Do's for Software Developers and Web Designers. Morgan Kaufmann. ISBN 1-55860-582-7.
  5. Jones, W. (2008)
    Keeping Found Things Found. Morgan Kaufmann. ISBN 978-0-12-370866-3.

K

  1. Kaptelinin, V. and Czerwinski, M. (Eds). (2007)
    Beyond the Desktop Metaphor: Designing Integrated Digital Work Environments. The MIT Press. ISBN 978-0-262-11304-5.
  2. Kaptelinin, V. and Nardi, B.A. (2006)
    Acting with Technology: Activity Theory and Interaction Design. The MIT Press. ISBN: 978-0-262-11298-7.
  3. Karasti, H. (2001)
    Increasing sensitivity towards everyday work practice in system design. PhD Thesis, Report A 362, Dept of Information Processing Science, University of Oulu, Finland.
  4. Katz, J. and Aakhus, M. (Eds). (2002)
    Perpetual Contact: Mobile Communication, Private Talk, Public Performance. Cambridge University Press. ISBN 0-521-00266-4.
  5. Kearsley, G. (1988)
    Online Help Systems. Ablex.
  6. Kendon A. (1990)
    Conducting Interaction: Patterns of behavior in focused encounters. Cambridge University Press
  7. Kotzé, P., Wong, W., Jorge, J., Dix, A., and Silva, P.A., eds. (2007)
    Creativity and HCI: From Experience to Design in Education. Springer. ISBN: 978-0-387-89021-0.
  8. Kramer, G. (Ed) (1993)
    Auditory display: Sonification, audification, and auditory interfaces. Addison-Wesley. ISBN 0-201-62604.
  9. Krumm, J. (Ed) (2010)
    Ubiquitous Computing Fundamentals. Taylor and Francis Group. ISBN: 978-1-4200-9360-5.
  10. Kuhn, W. and Blumental, B. (1996)
    Spatialization: Spatial metaphors for user interfaces. GeoInfo 8, Dept of Geoinformation, Technical University of Vienna, Austria. ISBN 3-901716-08-4.
  11. Kuniavsky, M.(2003)
    Observing the User Experience: A Practitioner's Guide to User Research. Morgan Kaufmann Publishers, ISBN 1-55860-923-7.
  12. Kuniavsky, M.(2010)
    Smart Things: Ubiquitous Computing User Experience Design. Morgan Kaufmann Publishers, ISBN 978-0-12-374899-7.
  13. Kyng, M. and Mathiassen, L. (1997)
    Computes and Design in Context. MIT Press. 0-262-11223-X.

L

  1. Lafreniere, D. (1995)
    Windows 95: Creez des interfaces gagnantes. Les Editions Logiques
  2. Landauer, T. (1995)
    The trouble with computers: Usefulness, usability and productivity. MIT Press. ISBN 0-262-12186-7.
  3. Laurel, B. (ed.) (1990)
    The art of human computer interface design. Addison-Wesley. ISBN 0-201-51797-3.
  4. Laurel, B. (1991)
    Computers as Theatre. Addison Wesley. ISBN 0-201-51-48-0.
  5. Lauesen, S. (2005)
    User Interface Design: A Software Engineering Perspective. Addison-Wesley, ISBN 0-321-18143-3.
  6. Lawson, B. (2004)
    What Designers Know. Architectural Press. ISBN 0-7506-6448-7.
  7. Lawson, B. (2006)
    How Designers Think: The Design Process Demystified – 4th ed. Architectural Press. ISBN 0-7506-6077-5.
  8. Lazar, J., Feng, J.H. and Hochheiser, H. (2010)
    Research Methods in Human-Computer Interaction. Wiley. ISBN 978-0-470-72337-1.
  9. Leventhal, L. (1979)
    6502 Assembly Lanaguage Programming. Osborne/McGraw-Hill.
  10. Leventhal, L. (2008)
    Usability Engineering: Process, Products, and Examples. Pearson Education, Inc. ISBN-13 978-0-13-157008-5.
  11. Lewis & Reiman (1993)
    Task Centered User Interface Design.
  12. Lidwell, W., Holden, K. and Butler, J. (2003)
    Universal Principles of Design. Rockport Publishers, ISBN 1-59253-007-9.
  13. Ling, R. (2004)
    The Mobile Connection: The Cell Phone’s Impact on Society. Elsevier Inc., ISBN 1-55860-936-9.
  14. Little, M. and Nigay, L. (Eds) (2001)
    Engineering for Human-Computer Interaction (8th IFIP International Conference, EHCI 2001, Toronto, Canada, May), Lecture Notes in Computer Science Vol 2254, Springer-Verlag.
  15. Luff, P., Gilbert, N. and Frohlich, D. (eds.) (1990)
    Computers and Conversation. Academic Press. ISBN 0-12-459560-X.

M

  1. McCandless, D. (2009)
    Information is Beautiful. HarperCollins Publishers, ISBN 9780007294664.
  2. MacKenzie, I. and Tanaka-Ishii, K. (2007)
    Text Entry Systems: Mobility, Accessibility, Universality. Morgan Kaufmann. ISBN-10: 0-12-373591-2. 2 copies
  3. MacKenzie, S. (2013)
    Human-Computer Interaction - An Empirical Research Perspective. Morgan Kaufmann. ISBN 978-0-12-405865-1
  4. Marca, D. and Bock, G. (eds) (1992)
    Groupware: Software for computer-supported cooperative work. IEEE Computer Society Press. ISBN 0-8186-2637-2.
  5. Marcus, A., Smilonich, N. and Thompson, L. (1995)
    The cross-GUI handbook for multiplatform user interface design. 276 pages. Addison-Wesley. ISBN 0-201-57592-2.
  6. Markowitz, J. (1996)
    Using speech recognition. Prentice Hall
  7. Martin, R. (2007)
    The Opposable Mind: How Successful Leaders Win Through Integrative Thinking. Harvard Business School Press. ISBN 978-1-4221-1892-4.
  8. Maxwell, J. (2005)
    Qualitative Research Design: An Interactive Approach. Sage Publications, ISBN 0-7619-2608-9.
  9. Mayhew, D. (1999)
    The usability engineering lifecycle: A practitioner's handbook for user interface design. Morgan Kauffmann, ISBN 1-55860-561-4.
  10. McCloud, S. (1993)
    Understanding Comics: The Invisible Art. Harper Perennial, ISBN 978-0-06-097625-5.
  11. McCracken, D. and Wolfe, R. (2004)
    User-Centered Website Development: A Human-Computer Interaction Approach. Pearson Education Inc., ISBN 0-13-041161-2.
  12. Microsoft. (2002)
    Microsoft Computer Dictionary: Fifth Edition. Microsoft Press. ISBN-10: 0-7356-1495-4.
  13. Mijksenaar, P. and Westendorp, P. (1999)
    Open Here: The Art of Instructional Design. Joost Elffers Books, ISBN 1-55670-962-5.
  14. Moggridge, B. (2007)
    Designing Interactions. MIT Press, ISBN-13:978-0-262-13474-3.
  15. Moore D. S., McCabe G. P. (1993)
    Introduction to the Practice of Statistics, Second Edition W. H. Freeman and Company
  16. Mullet, K. and Sano, D. (1995)
    Designing visual interfaces: Communication Oriented Techniques. Sunsoft Press. ISBN 0-13-303389-9.

N

  1. Nakanishi, Hideyuki (2001)
    Design and analysis of social interaction in virtual meeting space. PhD thesis, Dept of Social Informatics, Kyoto University, Japan
  2. Nardi, B. (ed.) (1997)
    Context and Conciousness: Activity theory and human-computer interaction. 400 pages, MIT Press. ISBN 0-262-14058-6.
  3. Nardi, B. (1993)
    A small matter of programming: Perspectives on end-user computing. 162 pages, MIT Press. ISBN 0-262-14053-5.
  4. Nardi, B. and O'Day, V. (1999)
    Information ecologies: Using technology with heart. MIT Press.
  5. Nathan, A. (2007)
    Windows Presentation Foundation Unleashed (WPF). Sams Publishing. ISBN 0-672-32891-7. 2 copies
  6. Nelson, T. (1974, revised 1987)
    Computer Lib/Dream Machines. Tempus Books, Microsoft Press. ISBN 0-914845-49-7.
  7. Neumann, P. (1995)
    Computer-Related Risks. Addison Wesley.
  8. Neustaedter, C., Harrison, S. and Sellen, A. (2013)
    Connecting Families. Springer. ISBN 978-1-4471-4191-4
  9. Newman, W. and Lamming, M. (1995)
    Interactive System Design. Addison-Wesley, ISBN 0-201-63162-8. 2 copies
  10. Nielsen, J. (1989)
    Coordinating user interfaces for consistency, Academic Press, ISBN 0-12-518400-X.
  11. Nielsen, J. (1990)
    HyperText and HyperMedia. Academic Press. ISBN 0-12-518410-7.
  12. Nielsen, J. (1993)
    Usability Engineering, Academic Press. 2 copies
  13. Nielsen, J. (1995)
    Multimedia and Hypertext: The Internet and Beyond. 480pages, Academic Press. ISBN 0-12-518408-5.
  14. Nielsen, J. (2000)
    Designing Web usability. New Riders. ISBN 1-56205-810-X.
  15. Nielsen, J. and Mack, R. (1994)
    Usability Inspection Methods, Academic Press.
  16. Nielsen, J. and Tahir, M. (2001)
    Homepage Usability: 50 Websites deconstructed. New Riders.
  17. Nielsen, J. and Loranger, H. (2006)
    Prioritizing Web Usability. New Riders. ISBN 0-321-35031-6.
  18. Norman, D. (2007)
    The Design of Future Things. Basic Books, ISBN 0-465-00227-7.
  19. Norman, D. (2004)
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P

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R

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S

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    Make It So . Rosenfeld. ISBN 1-933820-98-5.
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    Intelligent Tutoring Systems. Academic Press
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    Pygmalion: A Creative Programming Environment. Stanford University. photocopy
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T

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    CSCW requirements and evaluation. Springer. ISBN 3-540-19963-2.
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    Tog on interface. Reading, Mass.: Addison-Wesley.
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U

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    Why We Buy: The Science of Shopping. Simon & Schuster Paperbacks, ISBN-13: 978-0-684-84914-0.

V

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    The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-Centered Web Experience. Addison-Wesley, ISBN 0-201-72149-X.
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    Cognitive Work Analysis: Towards safe, productive and healthy computer-based work. LEA Press, ISBN
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Y

  1. Yourdon, E. (1982)
    Classics in Software Engineering.

Z

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    Human behavior and the principle of least effort. Addison-Wesley.
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Proceedings

The proceedings below cover many years of academic activity in various conferences.

  • ACM CHI - complete
  • ACM CSCW - complete
  • ACM UIST- most years
  • Graphics Interface
  • myriads of others, selected years

Journals

The journals below cover a significant span of time

  • International Journal of Human Computer Studies
  • Journal of Computer Supported Cooperative Work
  • Various others