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Baecker, R., Grudin, J., Buxton, B. and Greenberg, S. (1995)
Readings in Human Computer Interaction: Towards the Year 2000, Second edition. 950 pages. Morgan Kaufmann, San Francisco, USA. ISBN 1-55860-246-1.
Type: Book (Authored and edited).
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Abstract.
This revision of one of the most successful books on human-computer interaction combines reprints of key research papers and case studies with significant synthesizing survey material and analysis. It is significantly reorganized, updated, and enhanced; over 90% of the papers are new. The effectiveness of the user-computer interface has become increasingly important as computer systems have pervaded more environments, becoming useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Yet user interface design is complex, involving numerous subtle interrelated issues and technical, behavioral, and aesthetic considerations. Drawing on research from diverse fields such as graphic and industrial design, cognition and group process, system design, and interactive technologies, this collection presents the important results of the emerging design science of human-computer interaction. Designed as a primary or supplementary text for graduate and advanced undergraduate courses in human-computer interaction and user interface design, it will serve as an invaluable resource for system designers, cognitive scientists, computer
scientists, managers, and anyone concerned with the effectiveness of user-computer interfaces. Research papers are balanced by a selection of actual case studies and extensive bibliographies.


Focuses on:

  • Human computer interaction- historical, intellectual, and social
  • Developing interactive systems, including design, evaluation methods and development tools
  • The interaction experience, through a variety of sensory modalities including vision, touch, gesture, audition, speech and language
  • Theories of information processing and issues of human-computer fit and adaptation.

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